Welcome to the Official Earlyverse Rulebook! ๐Ÿช„

This guide will walk you through the rules, phases, glossary, and formats of Earlyverse. Designed for curious minds and mischievous players alike.

Changes Glossary:

<aside> ๐Ÿ”„

Most recently updated: April 11, 2026

</aside>


๐ŸƒCARD CHANGES

This section tracks all rules changes that effect information shown on the playing cards themselves. While the game is still being play tested, weโ€™ll keep players informed of those changes here until the next set is released that reflects all of these changes.


๐ŸŒ GAME GOALS & COMPLETION

๐ŸŽฏ Goals of the Game

โœ… How the Game Ends

  1. Planet Points Counter hits 50 โ†’ Earlyans win
  2. Planet Points Counter hits -50 โ†’ Mischievents win
  3. If all playersโ€™ decks/draw piles are empty:

โŒ› Moving Goals

Culturevating a new planet is a delicate process. The longer it takes to culturevate it, the more unstable the magic and mischief matter gets! Because of this, the planet point goals for winning move closer to 0 the longer the game goes.

This is the rule for standard games. Feel free to give it your own flavor if you want shorter or longer games!

Earlyverse planet points guide, indicating reaching 50 planet points is a win for the Earlyverse and reaching -50 planet points is a win for the Mischieverse.


๐Ÿ—บ๏ธ EARLYVERSE BOARD SETUP

  1. Place the deck on the right or left side in front of you.
  2. Discard piles are above each deck.
  3. Leave space in the middle of the board for the "new planet" where you can place the planet counter and planet figment cards.
  4. Directly in front of you, leave room for your card Spaces