Welcome to the Official Earlyverse Rulebook! πͺ
This guide will walk you through the rules, phases, glossary, and formats of Earlyverse. Designed for curious minds and mischievous players alike.
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Most recently updated: June 21, 2025
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π GAME GOALS & COMPLETION
π― Goals of the Game
- Earlyverse: Spread magic! Culturevate the planet and reach 100 Planet Points to win.
- Mischieverse: Cause mischief! Drop the planet to 0 Planet Points through deculturevation to delay culturevation by 1,000 years.
- The Planet Point Counter starts at 50 in standard games, but you can start higher or lower for an increased challenge for one player!
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How the Game Ends
- Planet Points Counter hits 100 β Earlyans win
- Planet Points Counter hits 0 β Mischievents win
- If all playersβ decks/draw piles are empty:
- Planet Points >50 = Earlyans win
- Planet Points <50 = Mischievents win
- Planet Points = 50 = Draw!

πΊοΈ EARLYVERSE BOARD SETUP
- Place the deck on the right or left side in front of you.
- Discard piles are above each deck.
- Leave space in the middle of the board for the "new planet" where you can place the planet counter and planet figment cards.
- Directly in front of you, leave room for your card Spaces
- On the opposite side of your card Spaces from your deck, place your Magic Matter side deck (Earlyverse) and leave space for your played Magic Matter.
- Leave space on the right side of the new planet for your figment card space.

β³οΈ CARD ANATOMY & ETHOS
𧬠Card Anatomy